a bumpy start! {glyphcomm + action}
You wake up to the sound of alarms and a distinct sensation of quaking, and you're quite obviously not where you're supposed to be. This room is strangely shaped, nothing you recognize, and you definitely don't remember how you got here. The room is bathed in soft red light, which might look pretty, except it's blinking in a way that you can probably guess signals danger.
There's a symbol on the back of your hand that you don't remember acquiring, either, but that's probably less important at the moment than the sound of the alarms shrieking and the prerecorded voice speaking over the intercom. It's one of those bland, agender voices, entirely too calm in tone for the message it's relaying:
WARNING
WARNING
IMPACT THREAT DETECTED
EVASIVE ACTION REQUIRED
There’s a loud crash and another violent shaking, as that impact threat collides with the ship’s hull. The warning message continues to repeat on a loop amidst the blaring of the alarm. All passengers should be conscious now, with the noise at such a high volume. Opening your cabin door reveals a nondescript hallway, with five cabin doors on each side for a total of ten on each floor; the doors to the empty cabins are unlocked and inside the cabins hold the same plain, basic furnishings as your own. Halfway into the hallway, there is a lift on one side and a set of stairs on the other.
There's a symbol on the back of your hand that you don't remember acquiring, either, but that's probably less important at the moment than the sound of the alarms shrieking and the prerecorded voice speaking over the intercom. It's one of those bland, agender voices, entirely too calm in tone for the message it's relaying:
WARNING
IMPACT THREAT DETECTED
EVASIVE ACTION REQUIRED
There’s a loud crash and another violent shaking, as that impact threat collides with the ship’s hull. The warning message continues to repeat on a loop amidst the blaring of the alarm. All passengers should be conscious now, with the noise at such a high volume. Opening your cabin door reveals a nondescript hallway, with five cabin doors on each side for a total of ten on each floor; the doors to the empty cabins are unlocked and inside the cabins hold the same plain, basic furnishings as your own. Halfway into the hallway, there is a lift on one side and a set of stairs on the other.

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It has her feeling frustrated but still, at least for the moment, deciding to stay here and do as the voice tells her to do.
Her hands go out on either side.
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Later, now was apparently hand holding time. "So much for introductions." He murmured as he took one of the offered hands in his gloved one, offering for another. For all the excitement he appeared completely calm.
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If he sounds a little tetchy, it's probably because he is. Not only has he been dragged off to somewhere unexpected without so much as a word of warning, but he's had to suffer alarms on top of that. Which would have been quite enough without having been asked to literally join hands with the rest of people who seem to also have been dragged into whatever this happens to be. People who are - at least for the time being - as good as strangers.
(He does not immediately offer a hand either. But he hasn't left outright, for all his apparent distaste of the idea.)
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"You can if it'll make you feel better," she says easily enough. "So did you miss the instructions or just don't feel like being a part of saving our lives?"
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"Miss me with this Star Wars kumbaya bullshit. Are you going to sing a campfire song too?"
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"The way it works is that thing fucks us if we do what it wants. It doesn't care about us. If you're fine with that, cool, your choice. I don't consent."
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His feelings about the kidnapping aside, there's no way to tell for certain that their attackers are even so much as aware of their presence. Or much inclined to bother to return them to where they've all come from besides.
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"And your plans for how we'd communicate with them in the middle of said attack."
She tilts her head to one side.
"The thing you're forgetting here is that they're also attacking us. And, for all we know, they could be attacking us and this being is trying to protect us. We don't know. But..." she tips her head down to the hands, "from my experience, things that work through holding hands usually play ball a lot nicer than things that work through shooting at you."
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"I never said I wouldn't do it."
He just doesn't like it, and isn't going to shy from making his displeasure known. He does, however, grudgingly offer his hands afterwards - other than the gloves he's wearing (white, with gold embroidery down the backs), they're nothing particularly notable.
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She'll take his hand.
"Duly noted," she says with a quick nod. And it's very very genuine. She appreciates him cooperating even if he's not happy.
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Probably best not to take unnecessary risks until they have more time to question their circumstances.
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Still, he makes no further protest to having his hand held, though the expression on his face remains one of distinct displeasure.
"Really, you would think there'd be some other way to increase the power output, or whatever it is this ship happens to run on."
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"I would, actually," she admits as she keeps her senses open, tries to take in more of what's going on both in this ship and outside. But her senses are definitely not nearly as helpful as they usually would be.
"I definitely want to find out more of what's going on... after. this."
She looks over at him.
"Clara, by the way."
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"Emet-Selch."
By luck or by chance, Clara happens have one of the few things he's almost always willing to be distracted by - conversation. And conversation that isn't thinly-veiled jabs at his moral character, besides.
"Once we escape this fate? Yes, I agree. Both in regards to the ship and its apparent pilot."
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It's all alien to him, quite frankly. "Do you have experience with space battles and hand-holding driven engines?" One might think he's being sarcastic, but his tone was so neutrally monotone it seemed more earnest. As though he genuinely thought that might be the case.
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"Some with space battles. Less with hand-holding driven engines."
She doesn't want to be too specific with what she says but she also doesn't want to start a situation like this one with mistruths. Not if she can help it.
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"Fascinating. I was not aware this mode of travel had become so common. Or, well, was possible at all until a few minutes ago." He suspected it was. But to actually be on a ship in the middle of being shot down was a far cry from supposition.
He prefers her honesty. Especially since they were apparently going to have to get very comfortable with each other very quickly.
...didn't get this notif!
Dreamwidth why!?
Yet.
"Granted, this is certainly a shining example of precisely how possible and common it is. Even if we weren't necessarily granted the liberty of choosing to be here."
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He pulled himself from his ponderings on the irony of it all to frown. "Let us hope we live long enough to discover what that hand is." He doesn't want to be grim, but this whole hand-holding business does seem an unlikely method of rescue. Trying, however, was much better than just complaining about it.
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