a bumpy start! {glyphcomm + action}
You wake up to the sound of alarms and a distinct sensation of quaking, and you're quite obviously not where you're supposed to be. This room is strangely shaped, nothing you recognize, and you definitely don't remember how you got here. The room is bathed in soft red light, which might look pretty, except it's blinking in a way that you can probably guess signals danger.
There's a symbol on the back of your hand that you don't remember acquiring, either, but that's probably less important at the moment than the sound of the alarms shrieking and the prerecorded voice speaking over the intercom. It's one of those bland, agender voices, entirely too calm in tone for the message it's relaying:
WARNING
WARNING
IMPACT THREAT DETECTED
EVASIVE ACTION REQUIRED
There’s a loud crash and another violent shaking, as that impact threat collides with the ship’s hull. The warning message continues to repeat on a loop amidst the blaring of the alarm. All passengers should be conscious now, with the noise at such a high volume. Opening your cabin door reveals a nondescript hallway, with five cabin doors on each side for a total of ten on each floor; the doors to the empty cabins are unlocked and inside the cabins hold the same plain, basic furnishings as your own. Halfway into the hallway, there is a lift on one side and a set of stairs on the other.
There's a symbol on the back of your hand that you don't remember acquiring, either, but that's probably less important at the moment than the sound of the alarms shrieking and the prerecorded voice speaking over the intercom. It's one of those bland, agender voices, entirely too calm in tone for the message it's relaying:
WARNING
IMPACT THREAT DETECTED
EVASIVE ACTION REQUIRED
There’s a loud crash and another violent shaking, as that impact threat collides with the ship’s hull. The warning message continues to repeat on a loop amidst the blaring of the alarm. All passengers should be conscious now, with the noise at such a high volume. Opening your cabin door reveals a nondescript hallway, with five cabin doors on each side for a total of ten on each floor; the doors to the empty cabins are unlocked and inside the cabins hold the same plain, basic furnishings as your own. Halfway into the hallway, there is a lift on one side and a set of stairs on the other.

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His feelings about the kidnapping aside, there's no way to tell for certain that their attackers are even so much as aware of their presence. Or much inclined to bother to return them to where they've all come from besides.
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No one said anything about this ship returning them home. Jane assumes it has no intention of doing so -- that's generally the case for kidnappings. Odds still seem stacked that the attackers are better people than Navi, to her.
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"Yeah. Like I'm going to take moral advice from the bitch who watched my friends get murdered and laughed."
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Yes, she carries a box of chalk in her pocket. No, this is not the time to explain why.
“And for the record, calling me a bitch in a derogatory way is still oppressive and misogynistic, that hasn’t changed just ‘cause we’re apparently in space now.”
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“Wow. Just wow. Either your memory is real bad or you have a wildly different take on reality than the rest of us.”
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Jack shakes her head, mouth pursed. “And you don’t know a goddamn thing about me, so why don’t you shut up before you embarrass yourself any more than you already have?”
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You know. That crash landing Jane’s refusing to help with.
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Yeah, she's not going to do anything to ease the other woman's fears yet. Let her suffer.
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"OK, Elsa, time to let it go!" she says, cheerily, over her shoulder, since she's turned away from Jane and taken hands with the two nearest people, focused on lending the ship whatever strength it gathers from this touchy-feely nonsense. She's done trying to correct Jane's wrong ideas about her. Haters gonna hate, and Jack's dealt with plenty of haters in her lifetime. Best thing to do is move on.
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He is, admittedly, drawing from similarly inclined nations back in his own world - or at least, what he assumes are similarly inclined nations. Still, far be it for him to stop her, either. The idea of having to find a new vessel because they all got blown to shreds isn't an appealing one, sure. But it's not something he hasn't had to do before, either.
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She's well aware that whatever is on the other ship might easily be hostile to them. That just doesn't worry her. Physical threats are easy, but being desired by a being whose intentions she didn't know was the most dangerous thing in the universe.
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Safer, maybe. And there's equally no guarantee that the being asking for their assistance is as altruistic as it seems to be.
"And frankly, I'm not in any hurry to die."
It's far too tedious, not to mention effort that he would much prefer to not have to spend.
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"Why is the guy wearing half an antique chair the only one making any sense? I thought you didn't want to do this touchy-feely bullshit."
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In fact, he has every intention of being thoroughly - and vocally - displeased by it. As... he has already been doing, argument aside.
"But I like it better than dying."