a bumpy start! {glyphcomm + action}
You wake up to the sound of alarms and a distinct sensation of quaking, and you're quite obviously not where you're supposed to be. This room is strangely shaped, nothing you recognize, and you definitely don't remember how you got here. The room is bathed in soft red light, which might look pretty, except it's blinking in a way that you can probably guess signals danger.
There's a symbol on the back of your hand that you don't remember acquiring, either, but that's probably less important at the moment than the sound of the alarms shrieking and the prerecorded voice speaking over the intercom. It's one of those bland, agender voices, entirely too calm in tone for the message it's relaying:
WARNING
WARNING
IMPACT THREAT DETECTED
EVASIVE ACTION REQUIRED
There’s a loud crash and another violent shaking, as that impact threat collides with the ship’s hull. The warning message continues to repeat on a loop amidst the blaring of the alarm. All passengers should be conscious now, with the noise at such a high volume. Opening your cabin door reveals a nondescript hallway, with five cabin doors on each side for a total of ten on each floor; the doors to the empty cabins are unlocked and inside the cabins hold the same plain, basic furnishings as your own. Halfway into the hallway, there is a lift on one side and a set of stairs on the other.
There's a symbol on the back of your hand that you don't remember acquiring, either, but that's probably less important at the moment than the sound of the alarms shrieking and the prerecorded voice speaking over the intercom. It's one of those bland, agender voices, entirely too calm in tone for the message it's relaying:
WARNING
IMPACT THREAT DETECTED
EVASIVE ACTION REQUIRED
There’s a loud crash and another violent shaking, as that impact threat collides with the ship’s hull. The warning message continues to repeat on a loop amidst the blaring of the alarm. All passengers should be conscious now, with the noise at such a high volume. Opening your cabin door reveals a nondescript hallway, with five cabin doors on each side for a total of ten on each floor; the doors to the empty cabins are unlocked and inside the cabins hold the same plain, basic furnishings as your own. Halfway into the hallway, there is a lift on one side and a set of stairs on the other.

no subject
He didn't react to the narrowed eyes either, just looked at her cooly, that monotone in his voice never changing. With the concern he displayed one wouldn't think they were on the possible brink of annihilation.
"Should we survive, we will have the opportunity to discern the intent of our captor later."
no subject
"I don't wanna die either, but I don't care about this asshole."
no subject
"This 'asshole', for the moment, is all that sits between us and the void. Presumably." He can't actually leave to find out, which is very distressing. Actually the fact that he can keep getting swept up in this nonsense at all is very distressing. Still doesn't show any of it.
no subject
"I guess it does." She sighs, her hands still in her armpits. "That doesn't mean I'm good with this."
no subject
"Duly noted. Unpleasant as this all is, I am certain your cooperation would be appreciated. The faster we survive, the faster we get answers."
He didn't intend on just letting this all slide, after all. It just seemed better to be contrary when the ship wasn't being actively shot at.