a bumpy start! {glyphcomm + action}
You wake up to the sound of alarms and a distinct sensation of quaking, and you're quite obviously not where you're supposed to be. This room is strangely shaped, nothing you recognize, and you definitely don't remember how you got here. The room is bathed in soft red light, which might look pretty, except it's blinking in a way that you can probably guess signals danger.
There's a symbol on the back of your hand that you don't remember acquiring, either, but that's probably less important at the moment than the sound of the alarms shrieking and the prerecorded voice speaking over the intercom. It's one of those bland, agender voices, entirely too calm in tone for the message it's relaying:
WARNING
WARNING
IMPACT THREAT DETECTED
EVASIVE ACTION REQUIRED
There’s a loud crash and another violent shaking, as that impact threat collides with the ship’s hull. The warning message continues to repeat on a loop amidst the blaring of the alarm. All passengers should be conscious now, with the noise at such a high volume. Opening your cabin door reveals a nondescript hallway, with five cabin doors on each side for a total of ten on each floor; the doors to the empty cabins are unlocked and inside the cabins hold the same plain, basic furnishings as your own. Halfway into the hallway, there is a lift on one side and a set of stairs on the other.
There's a symbol on the back of your hand that you don't remember acquiring, either, but that's probably less important at the moment than the sound of the alarms shrieking and the prerecorded voice speaking over the intercom. It's one of those bland, agender voices, entirely too calm in tone for the message it's relaying:
WARNING
IMPACT THREAT DETECTED
EVASIVE ACTION REQUIRED
There’s a loud crash and another violent shaking, as that impact threat collides with the ship’s hull. The warning message continues to repeat on a loop amidst the blaring of the alarm. All passengers should be conscious now, with the noise at such a high volume. Opening your cabin door reveals a nondescript hallway, with five cabin doors on each side for a total of ten on each floor; the doors to the empty cabins are unlocked and inside the cabins hold the same plain, basic furnishings as your own. Halfway into the hallway, there is a lift on one side and a set of stairs on the other.

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"You can if it'll make you feel better," she says easily enough. "So did you miss the instructions or just don't feel like being a part of saving our lives?"
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"Miss me with this Star Wars kumbaya bullshit. Are you going to sing a campfire song too?"
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"The way it works is that thing fucks us if we do what it wants. It doesn't care about us. If you're fine with that, cool, your choice. I don't consent."
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His feelings about the kidnapping aside, there's no way to tell for certain that their attackers are even so much as aware of their presence. Or much inclined to bother to return them to where they've all come from besides.
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No one said anything about this ship returning them home. Jane assumes it has no intention of doing so -- that's generally the case for kidnappings. Odds still seem stacked that the attackers are better people than Navi, to her.
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He is, admittedly, drawing from similarly inclined nations back in his own world - or at least, what he assumes are similarly inclined nations. Still, far be it for him to stop her, either. The idea of having to find a new vessel because they all got blown to shreds isn't an appealing one, sure. But it's not something he hasn't had to do before, either.
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"And your plans for how we'd communicate with them in the middle of said attack."
She tilts her head to one side.
"The thing you're forgetting here is that they're also attacking us. And, for all we know, they could be attacking us and this being is trying to protect us. We don't know. But..." she tips her head down to the hands, "from my experience, things that work through holding hands usually play ball a lot nicer than things that work through shooting at you."
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Her outline flickers for a second, like a reflection in disturbed water, and when it re-solidifies she looks exactly the same. She's just smiling now, breezy in the face of danger. "Okay, that was a good idea so I'm gonna s--"
Flit disappears. A few seconds later she reappears, that flicker runs over her again, and Jane's instantly tense, her hands forming into fists. She takes a deep breath. "Yep, this ship is a piece of shit."
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She huffs out a breath, carefully, and pushes aside her frustrations with... well, this whole thing, and looks back at her.
"Look, I'm not foolish enough to take any of this at face value. I'm not saying anyone should. But right now, we are in the ship being fired on. So it is in all of our best interests to make sure it doesn't get destroyed. We can discuss the problems with it's decision making skills after."
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He's not sure they're exactly going to be amenable to requests for rescue, but hey who knows? Had they more time he could probably find out, but what's the fun in knowing everything?
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"I never said I wouldn't do it."
He just doesn't like it, and isn't going to shy from making his displeasure known. He does, however, grudgingly offer his hands afterwards - other than the gloves he's wearing (white, with gold embroidery down the backs), they're nothing particularly notable.
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She'll take his hand.
"Duly noted," she says with a quick nod. And it's very very genuine. She appreciates him cooperating even if he's not happy.
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Probably best not to take unnecessary risks until they have more time to question their circumstances.
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Still, he makes no further protest to having his hand held, though the expression on his face remains one of distinct displeasure.
"Really, you would think there'd be some other way to increase the power output, or whatever it is this ship happens to run on."
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"I would, actually," she admits as she keeps her senses open, tries to take in more of what's going on both in this ship and outside. But her senses are definitely not nearly as helpful as they usually would be.
"I definitely want to find out more of what's going on... after. this."
She looks over at him.
"Clara, by the way."
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"Emet-Selch."
By luck or by chance, Clara happens have one of the few things he's almost always willing to be distracted by - conversation. And conversation that isn't thinly-veiled jabs at his moral character, besides.
"Once we escape this fate? Yes, I agree. Both in regards to the ship and its apparent pilot."
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But there's curiosity at that name, as it has a certain... Kryptonian slant to it. She tries to switch languages, for all the good it does.
"Is this a language you know?"
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Whether it's name or title, he doesn't care to elucidate. It's something to call him, and that will do. That he's used it for centuries besides doesn't hurt either.
The language, on the other hand, has him raising an eyebrow.
"It's not something I've heard before, no. But I can understand it, if that's what you meant?"
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Then she looks at him.
"Did you understand all of that?"
It was a test, just not for him.
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