a bumpy start! {glyphcomm + action}
You wake up to the sound of alarms and a distinct sensation of quaking, and you're quite obviously not where you're supposed to be. This room is strangely shaped, nothing you recognize, and you definitely don't remember how you got here. The room is bathed in soft red light, which might look pretty, except it's blinking in a way that you can probably guess signals danger.
There's a symbol on the back of your hand that you don't remember acquiring, either, but that's probably less important at the moment than the sound of the alarms shrieking and the prerecorded voice speaking over the intercom. It's one of those bland, agender voices, entirely too calm in tone for the message it's relaying:
WARNING
WARNING
IMPACT THREAT DETECTED
EVASIVE ACTION REQUIRED
There’s a loud crash and another violent shaking, as that impact threat collides with the ship’s hull. The warning message continues to repeat on a loop amidst the blaring of the alarm. All passengers should be conscious now, with the noise at such a high volume. Opening your cabin door reveals a nondescript hallway, with five cabin doors on each side for a total of ten on each floor; the doors to the empty cabins are unlocked and inside the cabins hold the same plain, basic furnishings as your own. Halfway into the hallway, there is a lift on one side and a set of stairs on the other.
There's a symbol on the back of your hand that you don't remember acquiring, either, but that's probably less important at the moment than the sound of the alarms shrieking and the prerecorded voice speaking over the intercom. It's one of those bland, agender voices, entirely too calm in tone for the message it's relaying:
WARNING
IMPACT THREAT DETECTED
EVASIVE ACTION REQUIRED
There’s a loud crash and another violent shaking, as that impact threat collides with the ship’s hull. The warning message continues to repeat on a loop amidst the blaring of the alarm. All passengers should be conscious now, with the noise at such a high volume. Opening your cabin door reveals a nondescript hallway, with five cabin doors on each side for a total of ten on each floor; the doors to the empty cabins are unlocked and inside the cabins hold the same plain, basic furnishings as your own. Halfway into the hallway, there is a lift on one side and a set of stairs on the other.

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"Miss me with this Star Wars kumbaya bullshit. Are you going to sing a campfire song too?"
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"The way it works is that thing fucks us if we do what it wants. It doesn't care about us. If you're fine with that, cool, your choice. I don't consent."
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His feelings about the kidnapping aside, there's no way to tell for certain that their attackers are even so much as aware of their presence. Or much inclined to bother to return them to where they've all come from besides.
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No one said anything about this ship returning them home. Jane assumes it has no intention of doing so -- that's generally the case for kidnappings. Odds still seem stacked that the attackers are better people than Navi, to her.
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"Yeah. Like I'm going to take moral advice from the bitch who watched my friends get murdered and laughed."
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Yes, she carries a box of chalk in her pocket. No, this is not the time to explain why.
“And for the record, calling me a bitch in a derogatory way is still oppressive and misogynistic, that hasn’t changed just ‘cause we’re apparently in space now.”
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He is, admittedly, drawing from similarly inclined nations back in his own world - or at least, what he assumes are similarly inclined nations. Still, far be it for him to stop her, either. The idea of having to find a new vessel because they all got blown to shreds isn't an appealing one, sure. But it's not something he hasn't had to do before, either.
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She's well aware that whatever is on the other ship might easily be hostile to them. That just doesn't worry her. Physical threats are easy, but being desired by a being whose intentions she didn't know was the most dangerous thing in the universe.
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Safer, maybe. And there's equally no guarantee that the being asking for their assistance is as altruistic as it seems to be.
"And frankly, I'm not in any hurry to die."
It's far too tedious, not to mention effort that he would much prefer to not have to spend.
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"Why is the guy wearing half an antique chair the only one making any sense? I thought you didn't want to do this touchy-feely bullshit."
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"And your plans for how we'd communicate with them in the middle of said attack."
She tilts her head to one side.
"The thing you're forgetting here is that they're also attacking us. And, for all we know, they could be attacking us and this being is trying to protect us. We don't know. But..." she tips her head down to the hands, "from my experience, things that work through holding hands usually play ball a lot nicer than things that work through shooting at you."
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Her outline flickers for a second, like a reflection in disturbed water, and when it re-solidifies she looks exactly the same. She's just smiling now, breezy in the face of danger. "Okay, that was a good idea so I'm gonna s--"
Flit disappears. A few seconds later she reappears, that flicker runs over her again, and Jane's instantly tense, her hands forming into fists. She takes a deep breath. "Yep, this ship is a piece of shit."
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She huffs out a breath, carefully, and pushes aside her frustrations with... well, this whole thing, and looks back at her.
"Look, I'm not foolish enough to take any of this at face value. I'm not saying anyone should. But right now, we are in the ship being fired on. So it is in all of our best interests to make sure it doesn't get destroyed. We can discuss the problems with it's decision making skills after."
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Because of that, Jane's not sure if this makes her sadder or angrier.
That flicker returns, and this time she does visibly change. Her hair's not unbound and loose anymore but tied up into pigtails with pink bow barrettes, her face isn't resting-bitch anymore but actively wide-eyed and upset.
"I wanna go home!" Baby Doll whimpers, and even her voice has changed. Instead of Jane's sarcastic tone it's the high-pitched voice of a little child. "It's scary here!"
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If it turns out to be a trick or the woman laughs at her for choosing to be gentle with what she perceives to be a child, she'll survive it. But she won't chance hurting a child of any sort.
"It's okay, sweetheart. I know it's scary. I know this isn't what you're familiar with. But we're going to be okay." She breathes in deep and breathes out slow. Soothing breathing. Her voice is steady. "My name is Clara."
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He's not sure they're exactly going to be amenable to requests for rescue, but hey who knows? Had they more time he could probably find out, but what's the fun in knowing everything?
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"So you're just okay with literally handing yourself over to this thing that kidnapped us?"
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He didn't react to the narrowed eyes either, just looked at her cooly, that monotone in his voice never changing. With the concern he displayed one wouldn't think they were on the possible brink of annihilation.
"Should we survive, we will have the opportunity to discern the intent of our captor later."
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