a bumpy start! {glyphcomm + action}
You wake up to the sound of alarms and a distinct sensation of quaking, and you're quite obviously not where you're supposed to be. This room is strangely shaped, nothing you recognize, and you definitely don't remember how you got here. The room is bathed in soft red light, which might look pretty, except it's blinking in a way that you can probably guess signals danger.
There's a symbol on the back of your hand that you don't remember acquiring, either, but that's probably less important at the moment than the sound of the alarms shrieking and the prerecorded voice speaking over the intercom. It's one of those bland, agender voices, entirely too calm in tone for the message it's relaying:
WARNING
WARNING
IMPACT THREAT DETECTED
EVASIVE ACTION REQUIRED
There’s a loud crash and another violent shaking, as that impact threat collides with the ship’s hull. The warning message continues to repeat on a loop amidst the blaring of the alarm. All passengers should be conscious now, with the noise at such a high volume. Opening your cabin door reveals a nondescript hallway, with five cabin doors on each side for a total of ten on each floor; the doors to the empty cabins are unlocked and inside the cabins hold the same plain, basic furnishings as your own. Halfway into the hallway, there is a lift on one side and a set of stairs on the other.
There's a symbol on the back of your hand that you don't remember acquiring, either, but that's probably less important at the moment than the sound of the alarms shrieking and the prerecorded voice speaking over the intercom. It's one of those bland, agender voices, entirely too calm in tone for the message it's relaying:
WARNING
IMPACT THREAT DETECTED
EVASIVE ACTION REQUIRED
There’s a loud crash and another violent shaking, as that impact threat collides with the ship’s hull. The warning message continues to repeat on a loop amidst the blaring of the alarm. All passengers should be conscious now, with the noise at such a high volume. Opening your cabin door reveals a nondescript hallway, with five cabin doors on each side for a total of ten on each floor; the doors to the empty cabins are unlocked and inside the cabins hold the same plain, basic furnishings as your own. Halfway into the hallway, there is a lift on one side and a set of stairs on the other.

{post-crash}
The quiet only lasts for a moment, however - one of the screens flashes to life to reveal the face of a young adult human male. The face is framed with shaggy black hair and wearing an expression creased with deep concern.
“Navi, are you OK? Your vitals are off the charts, and I - ”
He stops, having noticed the group of passengers, blue eyes lighting up with surprise. “Ah, OK, that explains it.” He offers the crowd a friendly smile and a wave. “Hi, everyone. Welcome to space? I’m Tim, and I’m guessing you all have questions.”
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Of Tina, honestly. She hasn't seen her in the last few weeks (things had just been hectic lately) but there's definitely a... a Tina-ness that she can't shake. It's an odd kind of deja vu to add to the rest of the weirdness going on right now.
But none of it is a reason not to talk back, so she's going to step towards the console, offering a friendly little wave.
"Hi, Tim," she offers easily enough, a smile coming to her lips. It's all warmth and reassurance; it's a Superwoman smile and whether it's for Tim or her or the people here or all of the above, she's honestly not sure.
"And you're not wrong about that. But we did just crash land so... I don't suppose you know if there's anything else we need to be doing right now first?"
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"Navi should be fine. They're self-repairing, it just takes time. Right, Navi?" The Navigator nods their head slowly.
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"We're all right. Nothing too nasty." She hasn't smelled any blood or heard anything grinding in a way that makes her teeth itch. Then again, she hasn't done a comprehensive scan.
She's not sure of anything and doing anything too obvious seems like a bad idea.
"So since you didn't know about the crash, I'm assuming you're somewhere else. Are you safe?"
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And if anyone is in super bad shape, there’s always the Neogenesis Chamber. Tim elects not to offer that piece of information at the moment. This situation is weird and stressful enough as it is.
“Me?” His eyebrows raise slightly, surprised at the concern. He’s not the one who just crashed, after all. “Yeah, I’m fine - as fine as you can be while caught in the middle of intergalactic civil rights conflict.” He chuckles quietly, and elaborates: “My partner and I are training a small group of Navigators hiding on an outer planet in a different system - it’s pretty far from where you’ve landed. But I modified some tech I had with me so we could keep in touch with Navi while they’re searching for more of their people.”
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She listens to the rest of what he has to say, including the surprise; yes, of course she's concerned about him. She doesn't know where he is or what he's up to or if he's safe. And it sounds like he's in hiding which is a temporary kind of safe. That isn't the focus of the conversation, though.
"So Navi is looking for others? Are they- I guess it'd be a bad idea for you to tell me how many there are. But is there anything we can do to help Navi look for their people? The missing ones?"
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Ah yes, the other Navigators. Tim's been on the case for two years, and he still doesn't know exactly how many refugees are left to be found.
"There aren't many," he answers, apologetic. "Very low hundreds, by a generous estimate. And we don't know for sure how many the Zerentians have been able to capture after the population escaped, how many have been killed or lobotomized. And once they're far enough away from the collective, Navigators lose their psychic link with each other, so it's difficult to guess how many are still scattered out there, without any idea that we're looking for them."
Tim hopes they're close to finding the last of Navi's people. There's just no way to be completely sure about it. Deaths, captures, even births could have all changed the numbers over the past couple of years.
"The thing that helps Navi the most is cooperation and teamwork with the rest of the passengers. They get a boost from that - like an energy drink. The better the teamwork, the bigger the energy boost."
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The idea of being in space is not, perhaps, as much of a surprise as it could be, given the general level of technology current available on the Source or any of the thirteen shards. But even with that, it's not anywhere he'd wanted to be.
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"Lucky for you, I've been here for a while, so I can probably answer them."
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Given that he'd like to think himself to be reasonable familiar with at least most of what goes on in and around that world. None of which has involved space to any degree, much less rogue vessels in space. (Rogue vessels in the air or on the sea, yes. But not so space itself.)
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So that would be a no.
“Where are you from?”
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Which almost certainly doesn't help pin it down, at least in relation to any other worlds, nor does it offer much by way of decent information to locate it by. But it is still the truth, and there's not much he can do about it.
"But if you were looking for somewhere a little more specific, Garlemald."
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“I’m pretty well aware of the existence of other worlds and realities, but I can’t say I’ve heard of either of those. It’s a great big wide multiverse out there, after all.”
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"Numerous. Perhaps the most pressing being how, and why, have we been kidnapped?" Not that he really minded an additional kidnapping. Better than wasting away in a mostly empty city bored out of his mind.
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"Well, that answer is both easy and not." Tim rubs his hand over his mouth, thinking of the best way to put this. "You haven't really been kidnapped, because there isn't a person or entity responsible for it. There are these rifts in space-time, and as far as we can tell, that's what's responsible for dragging people here. We still don't know why or exactly how - I mean, I've got some ideas for how to run some experiments to find out, but it hasn't been the priority."
Sorry, Murmur, he's a bit of a nerd.
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He rose an eyebrow, interest piqued at that explanation. "I see," He murmured quietly to himself, folding one arm across his chest to prop his elbow upon, scratching his chin thoughtfully. "Yes, I suppose given the circumstances that is a more logical explanation. It did not seem prudent to pick up strays in the middle of a conflict." Mouths to feed, lives to worry about. Unnecessary complications to compound an already tenuous situation.
Granted, Tim could be lying, and with a screen between them it was much more difficult to discern for certain whether or not he was. However, given their situation, he was willing to grant him the benefit of the doubt for the time being. And, if he was telling the truth, what could be more indicative of an act of God than spontaneous space-time instability?
Either way they were stuck, and it might be with purpose. "So, we have simply found ourselves the unwitting victims of an act of nature. I would be interested to know how one would go about testing such a hypothesis. And, with that, I expect any questions in regards to whether or not we shall be returned from whence we came are moot until such experiments can be put underway?"
Oh, never apologize. Murmur is the biggest of nerds. He absolutely appreciates a fellow nerd.
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They’d be easier to avoid, if that were the case.
“Once we’ve established a pattern, we can predict when and where they’ll open, and we should be able to collect more data if we know the times and places to look. I’ve been doing what I can to record data from Navi’s travels, but finding Navi’s people has been the priority. In fact, you’re the first people we’re aware of coming through a rift in a couple of years. I’d started to think that the group I was with was a fluke.”
Tim’s starting to ramble now, caught up in thoughts about future projects, but he manages to pull himself back to the here and now to answer Murmur’s question - one sure to be at the top of most minds.
“Not at all - Navi’s people have a device that can send everyone back where they’re supposed to be, but it’s kept on the move. All you need to do is help Navi find their people, and you’ll be back to your home worlds in no time.”
Assuming, of course, that this new crew wishes to return. Which wasn’t the case for Tim, clearly.
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That aside, however. "How is it we've come to conveniently reside here on Navi, rather than floating in the void of space?" Or were they and Navi happened to kindly scoop them up?
Oh! Well, that does simplify things. Mission objective received. "Convenient. We assist Navi, Navi assists us. Simple enough," With their course clear that just leaves the particulars. "So, with that in mind, what is the quarrel with the Zerentians, and why do they pursue this "rogue vessel" so?" He does find it passing strange the vessel is alive, but they can touch on that later.
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Once things seem to settle, lights and alarm done, he watches that screen light up.
"Um. Yes? One question.
Space?"
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"And with that I can safely assume putting us back where we belong is likely out of the question."
Oh wow! He hates this!
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She also hates this! At least one of her fellow captives isn't stupidly accepting.
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So far, everyone he's seen has been just going along with this like there wasn't any other option. The fact is they hadn't heard any other option.
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"Oh, no! Not at all. Navi's happy to send you back home, it's just a matter of actually doing it. Navi's people have a machine that can transport you all where you're supposed to be, but it's kept on the move. You'll just need to help Navi get back to their people."
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He sounds so thrilled.
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