a bumpy start! {glyphcomm + action}
You wake up to the sound of alarms and a distinct sensation of quaking, and you're quite obviously not where you're supposed to be. This room is strangely shaped, nothing you recognize, and you definitely don't remember how you got here. The room is bathed in soft red light, which might look pretty, except it's blinking in a way that you can probably guess signals danger.
There's a symbol on the back of your hand that you don't remember acquiring, either, but that's probably less important at the moment than the sound of the alarms shrieking and the prerecorded voice speaking over the intercom. It's one of those bland, agender voices, entirely too calm in tone for the message it's relaying:
WARNING
WARNING
IMPACT THREAT DETECTED
EVASIVE ACTION REQUIRED
There’s a loud crash and another violent shaking, as that impact threat collides with the ship’s hull. The warning message continues to repeat on a loop amidst the blaring of the alarm. All passengers should be conscious now, with the noise at such a high volume. Opening your cabin door reveals a nondescript hallway, with five cabin doors on each side for a total of ten on each floor; the doors to the empty cabins are unlocked and inside the cabins hold the same plain, basic furnishings as your own. Halfway into the hallway, there is a lift on one side and a set of stairs on the other.
There's a symbol on the back of your hand that you don't remember acquiring, either, but that's probably less important at the moment than the sound of the alarms shrieking and the prerecorded voice speaking over the intercom. It's one of those bland, agender voices, entirely too calm in tone for the message it's relaying:
WARNING
IMPACT THREAT DETECTED
EVASIVE ACTION REQUIRED
There’s a loud crash and another violent shaking, as that impact threat collides with the ship’s hull. The warning message continues to repeat on a loop amidst the blaring of the alarm. All passengers should be conscious now, with the noise at such a high volume. Opening your cabin door reveals a nondescript hallway, with five cabin doors on each side for a total of ten on each floor; the doors to the empty cabins are unlocked and inside the cabins hold the same plain, basic furnishings as your own. Halfway into the hallway, there is a lift on one side and a set of stairs on the other.

no subject
The idea of being in space is not, perhaps, as much of a surprise as it could be, given the general level of technology current available on the Source or any of the thirteen shards. But even with that, it's not anywhere he'd wanted to be.
no subject
"Lucky for you, I've been here for a while, so I can probably answer them."
no subject
Given that he'd like to think himself to be reasonable familiar with at least most of what goes on in and around that world. None of which has involved space to any degree, much less rogue vessels in space. (Rogue vessels in the air or on the sea, yes. But not so space itself.)
no subject
So that would be a no.
“Where are you from?”
no subject
Which almost certainly doesn't help pin it down, at least in relation to any other worlds, nor does it offer much by way of decent information to locate it by. But it is still the truth, and there's not much he can do about it.
"But if you were looking for somewhere a little more specific, Garlemald."
no subject
“I’m pretty well aware of the existence of other worlds and realities, but I can’t say I’ve heard of either of those. It’s a great big wide multiverse out there, after all.”
no subject
There's a sigh in his voice as he says it. The idea that he's as far from home as he is is... not the most comforting, for any of a number of reasons. On the other hand, he doesn't have any better option than to simply put up with it, for the time being.
no subject
“Unfortunately, they don’t hand out prizes for being correct around here. There are protein bars in the kitchen, but they’re not really anything like cookies.”
no subject
"What, not even that much? And here I was all set to very nearly be impressed."
no subject
And he shrugs. Tim's not really sorry.