Entry tags:
event } that was easy
WHO: All y’all who feel like playin’.
WHAT: MARKER TAG
WHERE: On Navi.
WHEN: Jan. 17-31
WARNINGS: Use ‘em in your threads if needed! And if you end up getting a marker punched through your skull, please report it on the death page.
Something weird is afoot.
Everywhere you look, you’ll find piles of markers, all shapes and sizes and colors. And without explanation, you may find yourself overcome with a deeply competitive impulse to win. Win what? Why, a classic game of marker tag, of course. Why is this happening? Who cares! If affected, the only thing you’ll care about is marking your target.
This "game" will be played out in one-hour increments. For that hour, one person will be the target, and the rest of the ship's affected passengers will have an innate sense of who their target is. Anyone not "it" will chase the target character with the aim of placing a mark on them. Once a target has been marked by another character, the impulse to chase will fade, until the next target is selected at the start of the next hour. Target characters will remain targets until the end of their hour or until they have been marked by all participating characters. After that hour, the game starts all over again with a new target.
Sure hope those marks wash off in the shower!
WHAT: MARKER TAG
WHERE: On Navi.
WHEN: Jan. 17-31
WARNINGS: Use ‘em in your threads if needed! And if you end up getting a marker punched through your skull, please report it on the death page.
Something weird is afoot.
Everywhere you look, you’ll find piles of markers, all shapes and sizes and colors. And without explanation, you may find yourself overcome with a deeply competitive impulse to win. Win what? Why, a classic game of marker tag, of course. Why is this happening? Who cares! If affected, the only thing you’ll care about is marking your target.
This "game" will be played out in one-hour increments. For that hour, one person will be the target, and the rest of the ship's affected passengers will have an innate sense of who their target is. Anyone not "it" will chase the target character with the aim of placing a mark on them. Once a target has been marked by another character, the impulse to chase will fade, until the next target is selected at the start of the next hour. Target characters will remain targets until the end of their hour or until they have been marked by all participating characters. After that hour, the game starts all over again with a new target.
Sure hope those marks wash off in the shower!

no subject
It is so necessary! You --
[Mammon yelps and immediately skitters out of the way, rounding the corner behind Murmur instinctively and wincing as he realizes he's backed himself into a corner. He chuckles nervously.]
Hey, ya wanna put that thing down for a second?
no subject
[Heh heh heh, bad move Mammon. Murmur positions himself to block the only exit, ready to strike with his green marker. He'd use his wings but... still keeping that secret for now.]
No, I don't think I do.
[Now with Mammon less able to get away he strikes out again to try to green up Mammon's arm. ]
no subject
Hey, take it easy!
[Not that he expects Murmur to listen. Even as he says it he switches to demon form. Neither that nor his attempt to dodge stops the marker from sliding up his jacket sleeve, but it means the ink is much less visible on black rather than camel-colored leather.]
no subject
That and angels can get a little... overzealous when they're experiencing compulsions.]
[Success! Small success, hardly satisfying, he's going to have to try again. That demon form shift is cheating, but Murmur doesn't yet bring out his wings. He doesn't care if Mammon shows himself, Murmur will remain reserved.]
Fair play? I sincerely doubt you would offer the same to me.
[Another swipe, he's trying to get his hand, somewhere a little more visible.]