a bumpy start! {glyphcomm + action}
You wake up to the sound of alarms and a distinct sensation of quaking, and you're quite obviously not where you're supposed to be. This room is strangely shaped, nothing you recognize, and you definitely don't remember how you got here. The room is bathed in soft red light, which might look pretty, except it's blinking in a way that you can probably guess signals danger.
There's a symbol on the back of your hand that you don't remember acquiring, either, but that's probably less important at the moment than the sound of the alarms shrieking and the prerecorded voice speaking over the intercom. It's one of those bland, agender voices, entirely too calm in tone for the message it's relaying:
WARNING
WARNING
IMPACT THREAT DETECTED
EVASIVE ACTION REQUIRED
There’s a loud crash and another violent shaking, as that impact threat collides with the ship’s hull. The warning message continues to repeat on a loop amidst the blaring of the alarm. All passengers should be conscious now, with the noise at such a high volume. Opening your cabin door reveals a nondescript hallway, with five cabin doors on each side for a total of ten on each floor; the doors to the empty cabins are unlocked and inside the cabins hold the same plain, basic furnishings as your own. Halfway into the hallway, there is a lift on one side and a set of stairs on the other.
There's a symbol on the back of your hand that you don't remember acquiring, either, but that's probably less important at the moment than the sound of the alarms shrieking and the prerecorded voice speaking over the intercom. It's one of those bland, agender voices, entirely too calm in tone for the message it's relaying:
WARNING
IMPACT THREAT DETECTED
EVASIVE ACTION REQUIRED
There’s a loud crash and another violent shaking, as that impact threat collides with the ship’s hull. The warning message continues to repeat on a loop amidst the blaring of the alarm. All passengers should be conscious now, with the noise at such a high volume. Opening your cabin door reveals a nondescript hallway, with five cabin doors on each side for a total of ten on each floor; the doors to the empty cabins are unlocked and inside the cabins hold the same plain, basic furnishings as your own. Halfway into the hallway, there is a lift on one side and a set of stairs on the other.

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If he sounds distinctly less than impressed by the idea, it's because he is. And never mind the fact that he might actually be willing to try, if it makes the difference between having to find another mortal host and not having to.
no subject
Jon's not exactly pleased either - one hand being still bandaged up to heal might be part of it.
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It's irritating, and he is absolutely going to complain the whole way through. But mid-battle is hardly the time to go poking about in the inner workings of a ship he only just arrived on. Especially when the alarm alone is enough to suggest that it is not anything like a Garlean ship.
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But that makes two of them on the 'complaining the whole way through' train.
"Just- seems like standing around like this isn't going to do much," is what ultimately gets grumbled out while he holds out his uninjured hand.
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"That would seem to be the case."
Not anything productive anyway, for all that he'd much prefer that they were in literally any other situation. Still, he does take Jon's hand, even if it's clear he would much rather not have to.
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Being threatened into hand holding by death. Christ. Martin would love this, it's exactly his kind of problem solving.
"So what happens when this doesn't magically solve the crashing problem and we all die anyway?"
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He knows how it works for himself, of course. One small advantage to being all but immortal. But he's never really bothered to care about what the other inhabitants of the realm should care to believe about what waits beyond death. If indeed anything does.
"Or perhaps our attackers will be feeling particularly merciful."
Though he doubts that, given what he's seen so far.
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He won't. But it's nice to tell himself and pretend it's an option. Jon takes in a long, slow inhale before holding it a moment and letting it out.
"....Wonder how long this will take."
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Although for his part, he hopes that it doesn't take too long. And not just because he'd much prefer to not have to hold people's hands for hours on end. Even how much he's already done is more than he particularly cares for.
"But if that's what you choose to believe, I certainly can't stop you.
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He shifts his feet, readjusting to be a little more steady and sighs so loudly. For a guy already going gray, he's got the nervous energy of a teenager. Anxiety, what a concept.
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Now is, perhaps, not the best time to get into the details of summoning, for all that he would be more than willing to do so in theory. Even if it might well be a welcome distraction from their potentially imminent death.
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"I don't suppose you know anything more than I do in this situation?"
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And he still doesn't much care for the idea of this being the thing that they've been asked to do. That said, for all that he is absolutely going to continue to be grumpy about it until further notice, he does also take a moment to consider the situation a little more thoroughly, before finally speaking up again.
"That said, the idea of providing a power transfusion to a failing core is not entirely unfamiliar. Although the execution is distinctly atypical."