a bumpy start! {glyphcomm + action}
You wake up to the sound of alarms and a distinct sensation of quaking, and you're quite obviously not where you're supposed to be. This room is strangely shaped, nothing you recognize, and you definitely don't remember how you got here. The room is bathed in soft red light, which might look pretty, except it's blinking in a way that you can probably guess signals danger.
There's a symbol on the back of your hand that you don't remember acquiring, either, but that's probably less important at the moment than the sound of the alarms shrieking and the prerecorded voice speaking over the intercom. It's one of those bland, agender voices, entirely too calm in tone for the message it's relaying:
WARNING
WARNING
IMPACT THREAT DETECTED
EVASIVE ACTION REQUIRED
There’s a loud crash and another violent shaking, as that impact threat collides with the ship’s hull. The warning message continues to repeat on a loop amidst the blaring of the alarm. All passengers should be conscious now, with the noise at such a high volume. Opening your cabin door reveals a nondescript hallway, with five cabin doors on each side for a total of ten on each floor; the doors to the empty cabins are unlocked and inside the cabins hold the same plain, basic furnishings as your own. Halfway into the hallway, there is a lift on one side and a set of stairs on the other.
There's a symbol on the back of your hand that you don't remember acquiring, either, but that's probably less important at the moment than the sound of the alarms shrieking and the prerecorded voice speaking over the intercom. It's one of those bland, agender voices, entirely too calm in tone for the message it's relaying:
WARNING
IMPACT THREAT DETECTED
EVASIVE ACTION REQUIRED
There’s a loud crash and another violent shaking, as that impact threat collides with the ship’s hull. The warning message continues to repeat on a loop amidst the blaring of the alarm. All passengers should be conscious now, with the noise at such a high volume. Opening your cabin door reveals a nondescript hallway, with five cabin doors on each side for a total of ten on each floor; the doors to the empty cabins are unlocked and inside the cabins hold the same plain, basic furnishings as your own. Halfway into the hallway, there is a lift on one side and a set of stairs on the other.

no subject
[A quiet agreement, spoken through the clamping of teeth on his inner cheek. But what else can they do? A cursory glance around doesn't indicate anything to hold onto to brace- nothing to strap themselves into.]
But if it does, does that mean this [Ship? Lifeform?] thing's using us as batteries?
[When? How? If they weren't very possibly about to die, he'd be taking far more pains to sound out these questions. But for now, this elderly gentleman in strange clothes only gets that.]
no subject
[It's offered surprisingly nonchalantly, given the topic. But he's willing enough to leave it at that. No sense dwelling on the topic any longer than is strictly necessary, when they both seem to be in agreement on that point.
Batteries, on the other hand, aren't really something he's familiar with, though he gets the general gist of Cloud's comment. Enough to understand what he's getting at, at the very least.]
Mmmm, no. More likely this is simply a temporary power infusion. A way to make up for a core that might otherwise lack the necessary power for... whatever sort of maneuver it intends to take.